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Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #369 | 1.066 | 2.500 |
CONTROLS | #377 | 1.066 | 2.500 |
SOUNDS / MUSIC | #388 | 0.640 | 1.500 |
USE OF THEME | #389 | 0.640 | 1.500 |
Overall | #392 | 0.782 | 1.833 |
ART / VISUALS | #393 | 0.853 | 2.000 |
FUN | #399 | 0.426 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game is about defeating the seven deadly sins, one after the other. In addition, the exchange mechanic is through choosing one of your sins to be your patron, to get their special ability in exchange of giving them the other sins' souls.
Did your team create the vast majority of art and music during the game jam?
Everything developed was during the jam. Note on the side, we used some assets already made previously, for the hub area, as placeholders for now.
Did your game use PlusMusic?
Unfortunately, we did not used PlusMusic.
Did your game use Playroom?
Unfortunately, we did not used Playroom.
Did your game use generative AI art?
We did not use generative AI art, in our game.
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Comments
well i will start from some cons. first, you cant die. second, the fight feels a bit static. the attacks only change sometimes and that is when you are far away. third, i didnt really managed to activate any ability/sin. the pros is that the animations looks sickkk. there is a cool story for the game and interesting boss designs(attack wise) i really can see how with some work this game can be a real fun. good luck :)
There's enough for a good foundation. Unfortunately I had performance issues which stopped me from enjoying the game too muhc. I had to drop all settings to their lowest, and it made it difficult to see what was going on.