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Draw Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #132 | 2.985 | 3.500 |
CONTROLS | #145 | 2.878 | 3.375 |
Overall | #207 | 2.558 | 3.000 |
BOSS DESIGN | #210 | 2.452 | 2.875 |
USE OF THEME | #224 | 2.239 | 2.625 |
ART / VISUALS | #238 | 2.665 | 3.125 |
SOUNDS / MUSIC | #254 | 2.132 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Drawing casts spells similar to alchemy in fma and perks can be gained in exchange for stats
Did your team create the vast majority of art and music during the game jam?
No, assets were used.
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
Yes (for the slime)
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Comments
Good job with the drawing mechanic; I didn't have any trouble with it, and it's fast and fun. I like the wizard character!
There was this small menu below the game with options like "Open log file" and "clear". Lines of red text also appeared on the bottom left. It wasn't distracting, but I wanted to mention it.
Since there are only a few days left, I am rating and giving feedback to games with few ratings. I would appreciate it if you rated my game too. No need to leave a comment, unless you feel like it.
Thanks for the experience =]
I enjoyed the game play it was unique and fun. I was terrible at it at first but with some practice I got the hang of it. I'm always impressed when someone comes up with an out of the box idea for these game jam games. Thank you for the fun game. Great job and good luck.
I liked the drawing mechanic.
I'm glad so many people are saying this as that was my biggest challenge making this.
I like the main mechanic of the game, having to draw the sigil of the spell for it to work, that was clever. But it did end up becoming a challenge to right click to target and then draw it before the boss got out of range. With a little bit of polish I think this could turn into a fun game.
Thank you. Still trying to figure out the best way of doing it. Like I did do an auto target once you hover over the target but that felt too easy. Just need to find the balance :)
I really enjoyed the mechanics, it's fun to play with considering what spells I should use. Well done!
Cool idea but needs a lot of polish on the effects and bosses.
Very fun! I think the core gameplay element and interactions are greatly done. It would be cool if the different shapes did different spells but even as it is I enjoyed it a lot. Initially i thought it would be impossible but the shapes are pretty forgiving. The aiming is a bit tricky to manage while also trying to draw, but challenge isn’t a problem necessarily. Nice art and boss designs. Could definitely see this as a full release with a bit more polish, would probably get it too.
Thank you for the feedback. I definitely needed more time to polish it up immensely.
Nice game. A bit tricky getting the hang of the controls - figured out eventually you can cast spells while moving(!) - but a good bit of fun.
Thanks for trying it! I definitely felt the controls needed to be more intuitive.