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A jam submission

Boss LiftView game page

coop corporation crusher
Submitted by dmangames (@Dmangames1) — 10 hours, 5 minutes before the deadline
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Boss Lift's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS / MUSIC#2342.2923.400
ART / VISUALS#2472.5623.800
Overall#2861.9552.900
BOSS DESIGN#2911.8882.800
USE OF THEME#3061.6182.400
FUN#3141.6182.400
CONTROLS#3221.7532.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
you exchange blows with the boss

Did your team create the vast majority of art and music during the game jam?
yes

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
no

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Comments

Submitted

Very interesting concept. And the fact that this game has multiplayer is also very nice. But I have to say that in solo, the game felt very difficult. I think with more time in the oven, this could turn out as really nice game.

Submitted

Neat little deckbuilder. It's definitely more balanced for multiplayer, and some of the mechanics aren't really explained, like the different types of resources and how cards spend/gain them. It's also a bit difficult to plan out moves when the game is in real-time.

Submitted

Very nice artwork and designs on display. The battles definitely seem balanced towards multiple players, as they kind of drag in single player. I’m sure it would be more fun to strategize and get through it with others, but on your own it’s a bit repetitive. I think the environment and general aesthetic is implemented well throughout, with a lot of fun character designs.

Submitted

The music was great, and the moment when the elevator opened with the music was satisfying. I enjoyed the boss blob guy as well.

Unfortunately I can't say much about the gameplay. Not a lot was communicated well. I saw that there were cards and there was a real-time system, but wasn't sure how to play my cards, what the restrictions were. Sometimes pressing space played a card, sometimes it didn't. The feedback and strategy just wasn't there and I ended up just mashing space over and over again to play whatever card was available until I got bored.

Kudos for attempting a multiplayer game, I assume the theme of exchange was somewhere in the co-op gameplay.

Submitted

super cool art, i like the choice of an elevator as well

Woot! so fun