Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Enchantress EpochView game page

Unleash the Magic, Uncover the Bond: A Spellbinding Journey as Sisters Clash in Style.
Submitted by SleepingToast — 5 days, 1 hour before the deadline
Add to collection

Play game

Enchantress Epoch's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS / MUSIC#2891.7413.333
FUN#3411.3932.667
ART / VISUALS#3411.7413.333
Overall#3531.3932.667
BOSS DESIGN#3541.2192.333
CONTROLS#3581.3932.667
USE OF THEME#3690.8701.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
I have added 3 boss fights in this game. Each time you kill a boss the next one will be more powerful than the previous one.

Did your team create the vast majority of art and music during the game jam?
No

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Well the visuals are certainly well-endowed. Good vibes and environment otherwise, sound and music builds a nice atmosphere. I like the combat system, though I felt the bosses could have a bit more of a presence / grander entrance, atm they just kinda feel like enemies in the wilderness.

Developer(+1)

Thank you for your feedback. I've also noted that the bosses need a grand entrance. However, due to time constraints, I wasn't able to implement that feature in this iteration. I will prioritize adding it in future updates.

Submitted(+1)

It definitely has got da booba.

The sound effects and music gave it a very eerie vibe. The noises the enemies make are quite haunting! It overall felt like a very isolating and desolate experience.

I expected that the game would just throw one enemy at a time at me, but was pleasantly surprised when the enchantress showed up and spawned a whole group of enemies!

I wasn't sure what the difference between the spells was. I figured out that blue had an AoE attack, so it was basically mandatory when the horde of enemies came. In that way the red spell is the only good spell against a single target, and the blue one the only good one when there are many enemies. Using the blue spell was satisfying though.

The combat was pretty shallow, consisting of running away/around enemies and blasting. The healthbar broke partway through and while I was testing to see if the boss enemy was actually dealing damage, I got killed.

Definitely not the worst I've played in this jam. Had some fun moments and atmosphere to it.

Developer (1 edit)

Thank you for your playing. The spells needs some work to do on them. Will try to them more fun in future.

Submitted(+1)

Well probably the boobiest game of the jam I've played so far haha xD  I only really ever used the blue and red spells didn't feel there was a need to use the others. Getting the enemies more up in your face and having a dodge ability would probably help this game a lot more but good effort!  :) 

Developer

Thank you for your playing. Yeah doge ability would have added more fun. I will try to add that in future updates.

Submitted
Deleted 308 days ago
Developer

I check the same it's running perfectly. Can you tell me what error is it giving you?

Submitted

this error shows when extracting from the zip file

Developer (1 edit)

Thanks for letting me know I have updated it with new file yesterday let me know if it works for you.