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BrutaliTower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEMING | #1 | 2.500 | 2.500 |
GRAPHICS | #2 | 3.000 | 3.000 |
OVERALL | #2 | 2.750 | 2.750 |
GAMEPLAY | #3 | 2.250 | 2.250 |
AUDIO | #6 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How large was this game's team, and who was on it?
Two people, Ethan Lemons and Brandon Hendricks
Were any pre-made/external assets used? If so, please specify.
Music taken from www.fesliyanstudios.com, sound effects from sfxr.me, modified by Ethan Lemons. Everything else made by us
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Comments
I like the wave based fights, but I just wish the attack didn't have such an input delay. The art is cute too
I liked the structure of your game! Doing a little wave based fight followed by being able to get an upgrade was a nice set up. When I beat the boss something flashed on screen that I think was supposed to explain some sort of story thing but it went by in a couple of frames so I couldn't really see it. The characters attacks have a very long cooldown which is fine but it needs some sort of indicator that the attack is ready to happen again, same with the dash. Overall I think ya'll did a good job! It's complete which is never a given in these jam games. I hope ya'll keep at it!
after the boss fight is two slides of credits, weird that they flashed by, but they’re triggered by clicking to slide past, so if you were clicking for the fight then that makes sense. Gotta fix that next time! The cooldown timers were something we wanted for the game, but totally just ran out of time. Definitely gonna keep at it though!