I like the concept, but art is kinda blurry, and gameplay isn't interesting for me...
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Re-Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #83 | 3.040 | 4.143 |
Concept | #110 | 2.621 | 3.571 |
Presentation | #121 | 1.992 | 2.714 |
Overall | #121 | 2.118 | 2.886 |
Gameplay | #125 | 1.468 | 2.000 |
Immersion | #126 | 1.468 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Ali Viana - Design
Callum Hands - Programming
Peter Waterhouse - Artwork
Ryan Mallett - Programming
External Credits
N/A
How did you/your team interpret the theme?
We intepreted it as heroes exist in the world, but you are not one of them, which is why we decided to go with an NPC selling items to the heroes
How was your/your team's experience in this jam?
Seeming as some of us had other commitments and the others had no prior game dev experience, i say pretty fun
Content Warnings
N/A
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