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You Are My Sunshine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment value (How engaging the entry is) | #1 | 4.800 | 4.800 |
Aesthetic | #1 | 4.800 | 4.800 |
Bolt Graphs (Creative use of Bolt, Graph cleanliness, Graph simplicity) | #1 | 4.600 | 4.600 |
Overall | #1 | 4.733 | 4.733 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Absolutely lovely game. Clever concept, simple but expressive aesthetic, and overall very captivating. I would love to see this concept expanded upon; different surfaces with different effects, splitting beams, etc.
Good use of the state graphs to structure the overall logic!
Congrats!
This game had us completely engaged. The concept is so fresh, you made the theme look good!
The amount of polish here is incredible for a gamejam. This game has some serious potential, I would ask questions like: How do I add more challenge to the player? How do I add more diversity in Level design? What might be the advantage of having more than one ray at the same time? How do I make the rules a little more clear.
What I'm trying to say is....you could pursue this idea further if you wanted to. It could be a full fledged puzzle game. One of my favorite things to do is to zoom out and witness the ridiculous path of my ray!
Maybe this game could benefit from a golf scoring system? Maybe some inspiration at least.
Great Job!!! Hope to see you at the next BoltJam.
Flow Graph / Gameplay Gifs
https://youtu.be/71gZCL2cIuE
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Comments
Thank you very much. I am planning to turn Sunshine into a game, and I guess that this intention together with the ease of testing ideas with Bolt allowed and pushed me to polish a bit more than usual.
And thanks for Diadas for the music and early feedback. If things go as planned, we may end teaming up.
I understand the questions were for me to ask myself, but I'll publish my current line of thought for the record and the curious. About the future design, I worry a bit about gamification taking over the atmosphere as I see the UI already cluttered over it in this prototype. But I do have more plans for gameplay than the theme:
- After you solve for whatever opening, that window closes and you have to try another.
- Increasing difficulty with a more punishing "lumen taxing" system.
- After beating hard, unlock a zero gravity billiards game in the same scenario but with cozy lighting.
- The different behavior on different surfaces was planned but I didn't manage to implement it in time.
- A high score system for "fanciest path" to cater sandbox gameplay. Factoring ray length, bounce count and angles closer to 30º and 60º instead of 90º and 45º.
- A per window high score for optimal path (least bounces, least lumen spent) to cater OCD.
- High score online tied to replays. I like Soundboxing's shy social features.
- 3rd person and VR are still on the table.
Level design will be the maker or breaker of the game now, but Marui in Maya and a custom path previewer should help make it backwards.
Thanks to all that played, thanks to Bolt, thanks to Bolt's community.