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Feed The Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Commitment to theme | #2 | 4.500 | 4.500 |
Entertainment value | #6 | 2.500 | 2.500 |
Overall | #6 | 3.000 | 3.000 |
Aesthetic | #12 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Really fun concept which was both dark and suspenseful. I replayed this one quite a bit. The theme was on point and I found myself wanting to retry. I was a bit confused about the green and red dot, I think it slightly better transition animations, it would have been much more intuitive. Great job on creating ambiance with the music!
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Comments
This is a cool take on zombie top down survivals! I enjoyed using myself as bait and leading multiply zombies made me think of Snake in a way. Keeping the zombies population a pretty much constant is a good idea as well. It keeps it from ever being in a situation where you don't know have anything to do.
I would like it if when the zombies spawn there is a clearer indicator when they're gonna pop out or if there would be some kind of invincibility frames, so that I don't get killed right when they spawn. I envision a hand popping out of the ground or something; cheesy, but works! I think with a bit more polish this could be a dope little game with a twist on a classic! :)
Thank you very much for the feedback. That jam was a surprise in a couple ways to me. I participated because it forced me to do something new. Up to this jam I always used VS-Tools as a layer on top of my C#-Code. I've expected that I won't like it (which was the case - for many things I just prefer writing code) - but I also thought I would suffer more. Well - in the end I still had a lot of fun with the jam and it was definitively a great experience!
The other (even bigger) surprise was that I found a game idea which is fun. In the beginning I wanted to do a top-down-shooter. Due to missing assets I'd to make changes to the game-idea. So I the overall game-play is there by accident :-).
Now I will collect all the feedback I get in a proper document because in future I want to recreate the game. By respecting all the feedback that game should become a good one (which is maybe worth it to also release on mobile).