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Real, real impressive use of the oft-maligned Unity physics :p It was super cool to chat about it, and kind of you to show how you did it! The game is really a joyous experience (which you might not have thought when mixing comets and dinosaurs :D). Congrats!
Thank you, at first I was aiming for a more scientifically accurate experience and then I realized that the scale of my dinosaurs was off and I just say "f*** it"
J'ai pas eu l'occasion de l'essayer mais il avait l'air terrible! Et j'ai adoré l'idée de jeter des dinosaures sur des comètes! :D
Hi, we talked about it during the jam, I tested the game on oculus: head and hand tracking work fine, and i can take dinosaurs by pressing the two triggers on the same controller, but can't release them for some reasons. Hope that helps ;)
Thanks, that's very odd but it helps a lot!