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Time Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Black and White | #46 | 4.769 | 4.769 |
Theme | #118 | 3.308 | 3.308 |
Gameplay | #193 | 2.692 | 2.692 |
Overall | #198 | 3.038 | 3.038 |
Originality | #216 | 2.923 | 2.923 |
Art | #228 | 2.615 | 2.615 |
Music | #253 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I got to loop 9! That was a fun game!
I think a couple things I would change. Not allowing the player to leave the level. The player is allowed to leave the level and then you can't see him anymore.
The player bullets hit the enemy bullets but the enemy bullets continue going. Either they should both cancel out or the bullets should pass each other.
I loved the art! The character and the enemies were really cute! Fun random bullet hell!
Good job! I enjoyed it!
I’m going to be honest 70% of the work done was done on the day right before it was due. I’ll fix the issue with the bullets colliding once votings done. Thanks for playing!
Difficult but decently balanced once you get used to it.
the clock is driving me nuts tho, but i guess thats also kind of the point a bit. only survived for 8 loops tho.
There’s a hidden timer in game that increases the difficulty after an amount of loops(6 - 8). I’ll try to either make an entire new difficulty system or just increase the loops needed for an increase. Thank you for commenting and rating my game!
Too much enemies at the start! In night mode, you have to be too close to the enemies to kill them...
It would be nice to have some weapon that bypass the enemies so you can clean the room faster!
Overall, it was a fun bullet hell!!
I like the concept of a room cleaner. Could you please elaborate further on your idea?
I’m thinking like a power up that spawns that would kill all enemies on screen
Oh, I was thinking of the sword throwing some rays, like Link when you have full HP.
I like your idea of a power up to kill them all, though!