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Hidden Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Black and White | #218 | 3.780 | 4.286 |
Music | #255 | 1.890 | 2.143 |
Theme | #261 | 2.268 | 2.571 |
Originality | #273 | 2.394 | 2.714 |
Overall | #289 | 2.247 | 2.548 |
Gameplay | #294 | 1.764 | 2.000 |
Art | #324 | 1.386 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is hard and not hard at the same time, as the player you dont know nothing about the level structure but when you die you reveal the plataforms you touched before dying. The lack of information makes this game all about making mistakes and getting lucky with moviment. The controls are great, the simple art style is good but i think the music ddoes not fit the theme of the game, its kinda too high energy for the environment. Like other person said in the comments here: The game just needed better ways to give hints for the player about the level and plataforms. All that said its a good concept for a game.
Thanks for your review!
I've been looking for music long time because I can't make good music myself. I finally found this one, I liked it. I thought it could add some energy to the dark atmosphere of the game.
But it's normal that not everyone likes it.
As I noted in the last comment, the game is a bit too difficult. But as I said, I only made the game for the jam and actually didn't plan to develop it further.
Thanks anyway, suggestions for improvement and criticism help me not to make the same mistake next time.
Cool idea! Only suggestion I have is maybe come up with some hints to indicate the path forward. Maybe quickly flash the entire level at the beginning of each loop so the player has to move based on memory? Or maybe particles that drop down and bounce off the invisible floors and spikes?
I got up to level 8 :) But then I kept messing up jumping over the spikes and trying to land in the small gaps. Was there another path I could've taken?
Thank you for your review!
Your suggestions are good, but I actually made this game just for the jam and have no plans to develop it further, but maybe someday.
I already thought that some levels are very difficult, the solution for level 8: You have to go to the left and then go on for a long time, just before the finish there are more spikes. The idea was that the player might not realize this until he cleared the long spiked platform and then hit the long platform at the bottom.
Nice game
Thank you very much! At first I was afraid that the gameplay is too complicated to understand. Hope you enjoyed it and the tenth level wasn't too hard :)