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Audio Usage

A topic by Juju created Apr 24, 2016 Views: 179 Replies: 1
Viewing posts 1 to 2

As stated, audio should not give additional feedback to the player. Does this remove the possibility for mood music/ambient sounds?

Submitted(+1)

As long as the ambient music does not switch to indicate something you can't understand, it should be fine.

For example: a blind brick breaker game (idk) can use background music, and if the game has flashes to display if a break was broken, i think you can add an audio queue to symbolize that only.

Hope that helps.