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A jam submission

Slimy situation (jam edition)View game page

Submitted by larry04 — 1 hour, 34 minutes before the deadline
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Slimy situation (jam edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#123.1673.167
Fun#142.6672.667
Theme#142.5002.500
Audio#151.6671.667
Innovation#152.1672.167
Game Design#162.1672.167
Overall#162.3892.389

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

I guess that leaves me in a SLIMY SITUATION

Submitted(+1)

It's a pity that you didn't have time to finish this game, I can say that the idea is not bad, and I liked the graphics quite a lot.

Submitted(+1)

quite cool seems like a good idea would have been better to have a still camera angle than to see the border also the controlls aren't that great because when you start pressing jump before touching the ground it doesn't respond but I have a solution that might help:

#if you use :
if Input. is_action_pressed("w"): 
#instead of:
if Input. is_action_just_pressed("w"):
# it means it will test if you are pressing w every frame which won't work 
#unless you test if it's on the ground (it will float forever)
#but if you have a simple:
and is_on_floor():
#(which is the standard way of testing if you're on the ground in godot)
#It will work!
#This will help improve the game feel but might not work with you're system of you jump higher if you press
#longer, which in my opinion isn't necessary but you do you!


if you want more info on how to inprove game feel of platformers here's a great video where the tips can be applied to any game engine: 

all in all great game and can't wait to see what you come up with next!

Submitted(+1)

Like you said, you didn't have enought time finish and that's not a problem. The idea is here, and I really want to see it for a full release! Good luck dude !

Submitted(+1)

Hey, I think you published the source code instead of the build zip file

Developer(+1)

thanks for some reason the .exe file did not get exported with the rest of the project I think I have fixed it now