quite cool seems like a good idea would have been better to have a still camera angle than to see the border also the controlls aren't that great because when you start pressing jump before touching the ground it doesn't respond but I have a solution that might help:
#if you use : if Input. is_action_pressed("w"): #instead of: if Input. is_action_just_pressed("w"): # it means it will test if you are pressing w every frame which won't work #unless you test if it's on the ground (it will float forever) #but if you have a simple: and is_on_floor(): #(which is the standard way of testing if you're on the ground in godot) #It will work! #This will help improve the game feel but might not work with you're system of you jump higher if you press #longer, which in my opinion isn't necessary but you do you!
if you want more info on how to inprove game feel of platformers here's a great video where the tips can be applied to any game engine:
all in all great game and can't wait to see what you come up with next!