Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Under the Plot ArmorView game page

Balance Id, Ego, Superego. Lose control, and the world suffers. Every hero falls. The only question is—how?
Submitted by raniczan — 4 hours, 13 minutes before the deadline
Add to collection

Play game

Under the Plot Armor's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5492.5824.000
Theme#5722.3243.600
Presentation#6881.8072.800
Fun#7921.0331.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Under the Plot Armor perfectly embodies the theme of power by making it both a gift and a curse: something to be wielded, feared, and ultimately controlled. As Adam Kadmon, the strongest hero alive, your struggle isn’t about gaining power but surviving it; every choice tilts the fragile balance of Id, Ego, and Superego, shaping your identity and the world around you. Unlike traditional power fantasies, this game forces players to confront the weight of their existence, push too far in any direction, and Kadmon becomes something monstrous: a tyrant, a god, a husk, or worse. Even self-reflection is a risk, as contemplating your own strength accelerates your transformation into something beyond human. Every decision is a battle between self-restraint and dominance, justice and destruction, individuality and control, ensuring that power isn’t just a tool, it’s the very thing that could break you.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool concept, but lacking in execution.

I seem to only get Stone Titan or Eden endings, and quite quickly too.
Having to close the game to restart was also a bit tedious.
It's also quite difficult to know how my actions are influencing my future without any UI=overlay or notifications.

Submitted

This is an outstandingly interesting concept that's unfortunately held back by how easily and quickly you can reach the end/lose. I'd love to see a more fleshed out version of this that pays close mind to the pacing needed to pull it off, and maybe with some more in-depth gameplay. Seriously, this has so much potential.

It really felt as a good game,  and a good idea that i didnt see anyone implement in this game jam, going into a more story driving path than a simple minigame, i think that all of the issues that it has in bugs will be fixed in a later update, it is really good, and i hope i can see more of this game later on :3

Submitted

First of, the game seems unplayable as it is now. I tried three times but got an ending in less than a minute, that i had to alt+f4 out of - which is a shame, because the central idea of trying to keep a heroes mind unshattered seemed so gripping.

Furthermore, the music just doesn't fit. Not the contemplative intro, nor the gameplay, nor the decisions, nor the endings.