I was going through the comments for my game, and could have sworn I made a comment on this game, given I've rated but I guess I haven't. It was definitely a fun game. The parrying can get really difficult because there are SO many enemies that can all be swinging at different times, but aside from that the balance doesn't seem too bad. One thing I think could REALLY benefit that game though is just some juice. Make parrying FEEL realllly good (maybe sound effects, freeze frames, particle effects, just juice the hell out of it) given it's the central mechanic of the game, and it could feel absolutely awesome. Great job!
Play POWERY
powery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #141 | 3.976 | 3.976 |
| Theme | #167 | 3.675 | 3.675 |
| Fun | #222 | 3.262 | 3.262 |
| Originality | #377 | 3.159 | 3.159 |
Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
parry to gain more power, collect MAX POWER to unleash a powerful screenwiping SHOCK!






Leave a comment
Log in with itch.io to leave a comment.