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RandomModeMatch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #382 | 2.411 | 3.286 |
Fun | #390 | 1.992 | 2.714 |
Theme | #415 | 2.097 | 2.857 |
Presentation (graphics, audio) | #477 | 1.258 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
A sport-like bullet-hell game when the mode you get points change for every point
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Comments
This game was fun to play. I liked the randomized enemy placements and modes, I think that meshes well with the theme. It was really cool to have different objectives at different points in the game.
I did notice that sometimes you could randomly reroll the same mode you played in the previous round. I think, especially given the total time length of one game, it would be nice if each round was a different mode from the previous round.
I also feel like the modes are a little unbalanced in terms of point value. In the deathmatch mode you earn as many points as you collect flags, but in most other modes the entire objective only gives you 1 point. This made my final score feel a bit like a luck of the draw.
I really liked discovering what different modes were available, and it definitely took some skill to dodge all the bullets!
I liked it, but feel like there needs to be different enemies every time a new game happens to make it interesting. Also, making the timer say 15 seconds or 30 would help make it not get old real fast. You could even make the timer random.
I'm still not impressed with the theme, but that aside this is actually a really fun casual game! Would be especially cool to play with friends.
Seems a bit bare bones. (maybe it's just the lack of music) Interesting idea though!