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A jam submission

Fungal FuryView game page

My entry for the third Bevy Jam.
Submitted by pauwel — 50 minutes, 18 seconds before the deadline
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Fungal Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#203.6333.633
Theme Interpretation#213.1673.167
Overall#263.2113.211
Fun#332.8332.833

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very cool concept and beautiful art. I wish it was a bit shorter. I couldn't finish it.

Developer(+1)

Thanks :)

Combat felt nice. However, the anti-melee mushroom was not so nice, as it stops you from damaging nests altogether, basically enforcing an arbitrary 5 second wait every time you RNG it. I understand why spells deal no damage to nests (would allow the player to avoid all damage and risk if they did), but sitting on top of a second mushroom just waiting for the no-melee effect to wear off does not feel good…

Developer

You can damage spawners while under the anti-melee effect. You just cant damage enemies ;)

Submitted(+1)

Cool concept, with a good balance of risk and reward. Unfortunately the game becomes grindy, as you can only deal a little chip damage to the spawners per mushroom, and mushroom drops are rng per slime, and then every once in a while you have to roundtrip all the way to the bottom of the map to restore HP.

Developer

Thank you, that feedback was really helpful :-)

Submitted

I liked how you designed the UI, the chat boxes looked good, and they were clear. I also liked how we only could attack the spawners while we were under the influence of a mushroom. Attacking slimes with a sword was pretty punishing though since they would be invincible for a while, and then attack you immediately. I found that using magic was a more reliable way to fight them.

Good game, well done!

Developer(+1)

Thank you very much  :-)

Submitted(+1)

This game was pretty fun. I have a small nitpick though: the mushroom pickup message shouldn't require you to press space, especially mid combat, since you can easily pick it up on accident.

Developer

Thanks a lot :) You are right it would have been better.