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Fungal Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.633 | 3.633 |
Theme Interpretation | #21 | 3.167 | 3.167 |
Overall | #26 | 3.211 | 3.211 |
Fun | #33 | 2.833 | 2.833 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool concept and beautiful art. I wish it was a bit shorter. I couldn't finish it.
Thanks :)
Combat felt nice. However, the anti-melee mushroom was not so nice, as it stops you from damaging nests altogether, basically enforcing an arbitrary 5 second wait every time you RNG it. I understand why spells deal no damage to nests (would allow the player to avoid all damage and risk if they did), but sitting on top of a second mushroom just waiting for the no-melee effect to wear off does not feel good…
You can damage spawners while under the anti-melee effect. You just cant damage enemies ;)
Cool concept, with a good balance of risk and reward. Unfortunately the game becomes grindy, as you can only deal a little chip damage to the spawners per mushroom, and mushroom drops are rng per slime, and then every once in a while you have to roundtrip all the way to the bottom of the map to restore HP.
Thank you, that feedback was really helpful :-)
I liked how you designed the UI, the chat boxes looked good, and they were clear. I also liked how we only could attack the spawners while we were under the influence of a mushroom. Attacking slimes with a sword was pretty punishing though since they would be invincible for a while, and then attack you immediately. I found that using magic was a more reliable way to fight them.
Good game, well done!
Thank you very much :-)
This game was pretty fun. I have a small nitpick though: the mushroom pickup message shouldn't require you to press space, especially mid combat, since you can easily pick it up on accident.
Thanks a lot :) You are right it would have been better.