Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Nothing MovesView game page

It looks like a 2D maze, totally safe...
Submitted by Earthmark — 19 hours, 59 minutes before the deadline
Add to collection

Play game

Nothing Moves's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#153.9554.048
Gameplay#402.8382.905
Overall#422.8962.964
Theme Interpretation#492.2332.286
Presentation#512.5592.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Looks really good. I can only imagine trying to debug the projections and design the map without having a model.

Submitted

I liked this concept, it's mind boggling to try to switch from a dimension to another one.. If only there was some kind of map ^^

Submitted

This is pretty neat I can almost visualize the dimensions changing. I did run into spots where I didn't realize I could move in one way because the ball was blocking the view, but otherwise it seemed to work well. Can't wait to see where this goes!

Developer

Great feedback! I'll need to make the player piece smaller in future updates, it's so chonky right now it overflows the edges of each maze room anyways. Thanks for trying it out!

Submitted (1 edit)

This game hurts my brain. It gave up trying to visualize what was going on. lol.

Is there any indication if you made it to the end?

One issue I had is that it is hard to tell if you can move up.

Developer

The hope is to make is so when you rotate dimensions, the map looks a bit like the world is turning to represent this. Not quite there yet, but my hope is that helps get an idea of what's going on.

This gets very painful mentally when you go above 3 dimensions though, I get a feeling many will need to give up trying to understand the whole maze in that situation and focus on only a few small views of it.

This is the point of this game really, to show you how your brain thinks about spaces, and how much harder it is to think about higher dimensions and how quickly we get lost in them.

As for a victory condition: There is currently no marker for when you get to the end, if you get to the point where you're in the top corner of the maze in every dimension then you're at where the end will eventually be.

I tried to rotate the view so the camera was suggesting up, I totally get how that can be confusing though. I'll need to think about how to make that easier for people in the future. Thank  you for bringing this up!