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A jam submission

Simple Shooter Bullet BarrageView game page

A barrage of bullets from the deep space
Submitted by Eduardo Szesz — 10 days, 3 hours before the deadline
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Simple Shooter Bullet Barrage's itch.io page

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Comments

Submitted(+1)

Solid fundamentals, I'm a big fan of the ship movement, it was responsive and quick just like an advanced star fighter should be. Some shots seemed to phase through enemies, not sure if it was collision related or not but it was rare anyway. Satisfying power-ups but I wish they had lasted a little bit longer because they were fun to use. That title music should have played throughout the whole game! Absolutely great tune.

One sentence review: "You might beat the aliens, but you won't defeat that earworm!"

Developer

Hi K33

Thanks for playing and sharing your impressions of the game!

I'm planning a update for the game and your feedback is really important in this process 

Submitted (1 edit) (+1)

I enjoyed this -- few things I noted. just quick..

  • It good you have a reason to not just keep your finger on the fire button. overheating mechanic is a good idea.
  • It seems the pickups wont occur if you already have a pickup power. Took me a while to realize this and use your pickup powers ASAP as otherwise you wont get any other pickups. There is kind a tendency to hold on to the multi-shot until you need it  .. I think you could make it activate straight away as it removes the flow of the pickups. or if not have a little tutorial text on first level to say don't hold onto pickup powers too long
  • The drone was a cool smart bomb like idea.
  • The waves a well done - Each enemy has there own way of moving through the screen and they reset to the top by the looks of it. A really good simple wave system.
  • There seems to be an odd thing with the hitbox of the green beam shooting aliens -- it feels like every other bullet misses or something.. its odd.. but shooting that thing somehow feels different from the others. 
  • The green dive bombing alien that then goes in circle feels a little unfair.. you certainly learn to not be in the middle on the levels that those aliens are there. Maybe an arrow or something to indicate they are coming? then they could divebomb any part of the screen fairly to the player (they got to look out for indicator).
  • The boss was very cool. Cool art and Great phases to work through. Not crazy challenging but felt like a good boss level effort to overcome. Im jealous.. my boss is not coming along well 8( - The health bar also cool
Developer

Hi, The Gacko!

Thank you so much for playing my game and taking the time to write a so detailed feedback. I'm really glad that my game caught your attention to the point you take the effort to write this review.

Thanks for all your suggestions. Indeed, I'm not happy with the green dive bombing alien too. I liked the idea of the arrow indicating it is coming. Definitely, it got a place on my to-do list after the end of the game jam. I'm going to have a look for bugs on the green beam shooting aliens as well.

In my earlier version of the game, the bonus was enabled straight away, but I felt that it lacks a strategy to use it, so I implemented the x button to use the bonus. The text tutorial in the first level is a good idea and it got its place on my to-do list as well.

Thank you for sharing your thoughts on this!

I'm looking forward to playing your game! I'm sure you will bring a great boss for your game.