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A jam submission

Flimsy Whimsy AdventureView game page

Prototype multiple choice adventure game.
Submitted by KaizarNike (@KaizarNike) — 1 hour, 56 minutes before the deadline
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Flimsy Whimsy Adventure's itch.io page

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Comments

(1 edit) (+1)

Overall the TTS implementation worked great, both through the built-in TTS and NVDA. The keyboard navigation was also a breeze. Here are some ideas to help polish the experience:

  • Try to keep the Main Menu item labels short and succinct. The game’s title probably doesn’t need to be read aloud for each item. For example: Start, button.
  • The state of the toggles on the Options screen are not accessible. Try something like this: Music, toggle on.
  • Also on the Options screen, the labels do not need to be focusable, as long as they are read aloud when focusing the toggles.

Nice start! Are you planning to expand more on this, now that you have the general framewok in place?

Developer(+1)

Great to hear! Yes I think I will continue with this project. Part of the goal will be bringing lightoutgames godot-accessibility to later versions of Godot 3 until we get a good enough version of accessibility built in to the engine.

Thanks for the ideas, here's my thoughts:

  1. I noticed that, I think that will require some custom implementation of the godot-accessibilty addon to sometimes keep it from reading the top label everytime.
  2. Ok, they are listed as buttons with no info given as to their toggle state, hopefully it is as simple as matching type to CheckButton and saying name and toggle selected and overiding the button state.
  3. The easiest thing is to not include those at all, or I could make them ignored by the reader somehow.

This is mainly a start to building games with equal playability by blind and sighted players, but I will both work on this, and its addon implementation as time permits and the writing energy comes to me.