Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rusty Jim's 60 Second BattlesView game page

Can you outmanoeuvre your enemy in 60 seconds?
Submitted by Rusty Jim (@RustyJimGames) — 15 hours, 40 minutes before the deadline
Add to collection

Play travesty

Rusty Jim's 60 Second Battles's itch.io page

Results

CriteriaRankScore*Raw Score
Most Good Looking#53.8344.200
Most Polished#72.9213.200
Comedy Award for Funny#72.7393.000
Best Solo Entry#73.1043.400
Community Favorite#92.7393.000
Best Audio#112.3732.600
Best Use of Theme#112.9213.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is really neat! I like the idea and potential for varied strategy and interactions of units and what they're doing at the moment. The game starts off good with the first few levels introducing new units, but the lack of variety after those first few levels becomes apparent and is my only real complaint. Either the field could have been changed up or perhaps some other units or actions for the units already introduced would help to really flesh out this idea. I quite liked it! It crashed a couple times. You'd think perhaps because of the dropped frames level, and it did crash there once, but also on the second level, so I don't think it's necessarily a resource issue.

Very cool!