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Seconds to Scan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Audio | #1 | 3.667 | 3.667 |
Best Use of Theme | #1 | 4.000 | 4.000 |
Most Polished | #2 | 4.111 | 4.111 |
Best Solo Entry | #2 | 3.778 | 3.778 |
Most Good Looking | #3 | 4.000 | 4.000 |
Comedy Award for Funny | #3 | 3.889 | 3.889 |
Community Favorite | #3 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very slick looking and sounding game, could also call it very tight. The mechanics are all simple and straightforward with a couple nice little jokey bits. Fitting it into 60 seconds is nice and fits the theme well but also it feels quite short, in that I would have really enjoyed to keep going and play some more.
The polish here is very high. Great job!
Ugh this game is so cute, I love it! I didn't have too much trouble with the font, and I liked all the different silly little minigames. My favourite really was that the last step which required you to hold the button for an amount of time and when I got there the first time I only had 3-4 seconds left - it was delicious and I both loved and hated it. I also quite liked the story, too.
The art and audio work that went into the game is stellar, and I feel like you were probably able to fully realise your idea for the game. If I wanted to try and pick faults, I guess I could say it's a bit shallow? The puzzles could really be (and are) anything and don't feel super theme inspired in of themselves - maybe a way to expand on it would be something like, add an extra dimension onto the story, where instead you have to find a hidden secret way out of the loop to double down on the theme? But the story that is there is a good fit, and, well, thats just the reality of a jam game. I can't really offer much more than that - I had a good time playing it, the game's neat, good job, your experience & competency really shines through.