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Hi, I didn't really understand what to do, but I really liked the visual style. The fact that the game is available in multiple languages is a huge plus
I've never played a game like this before. It's incredibly satisfying, and I enjoyed it so much. Great work! Also great settings.
Great visually its BEAUTIFUL but the gameplay is not there for me to really enjoy it
I would have got so far if it wasn't for those damn snakes! The aesthetic was cool, really liked the generated reef
The visuals are definitely interesting. But I didn’t understand the point, and I didn’t really get the gameplay either, sorry. Are you supposed to jump around an endless field of mushrooms while a phantom worm bullies you? Okay, that’s kind of cool.
Collecting artifacts and gaining more companions is the game's objective. I admit, there isn't much else to do in this world.
But perhaps it's also relaxing to be able to simply enjoy the scenery without the pressure of defeating monsters or delivering packages.
Maybe I'm just getting old :)
If anyone has any ideas for an interesting new objective, please let me know.
Thanks for testing.
Good visuals and music. Interesting environments. Unique take on the prompt. The multiple language choices and config menu were a nice touch. Very nice
not sure what the goal was, if it was just to get as far as you could then it was easy as i could spam the side of the wall and launch myself quite far, nice visuals and fun mechanic
The goal is to collect the glass stones/crystals. You must destroy them. This will release artifacts that your companions can collect. Once all companions possess an artifact, the mothership will appear and provide you with two more companions.
There is no final goal. The game is endless. However, after 20 artifacts, it becomes very difficult to find one for each companion, as you have to travel long distances and the risk of falling off the world is high.
Just before uploading, I increased the jump power by another 15%. That might have been a mistake. I wanted to make it a bit easier in case a mountain that was too high was generated.
Thanks for testing.