Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Castle DangerView game page

Submitted by jcksbk — 1 hour, 30 minutes before the deadline
Add to collection

Play game

Castle Danger's itch.io page

What is your game a port of?
Castle Danger PC game released in 2001/2002 by Matt Worden

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit)

Hello I am going to test your game, which you used to program it.

Developer

Hi,
If you want to try the game out, I suggest you download the new version released today as it's much better than the previous one. I hope you'll like it.

Hiya, 

Could you please get into touch with me at my email - arcadecammy@gmail.com? Thank you!

Developer

Sure, email sent :)

(4 edits)

Simple but very addictive game!!
I would wish to see faster and smarter AI moves and more difficulty levels...  :-)
Should be fun in 2 player (haven't tried yet, waiting challengers!)

BTW I found a bug.:
While you shoot with the cannon and while your shot is still travelling, try switching fast to another unit (any unit, doesnt have to be a cannon), your bullet travels from that last selected unit, even if its not a cannon.
This allows you to shoot from any unit and even shoot-yourself, causing the game to crash with `illegal function call`. 

Developer(+1)

Thanks, that was my goal - to port something that is technically simple but enjoyable.

Yes, it's definitely most fun in 2 player mode but you have to find someone to play with ;)

I know the AI could use some tweaking, but it's more complicated than it seems. I'll try to improve it.

As for the cannon bug - thanks for info! I didn't even know about it but this one should be simple to fix.

Finally played this with someone across the globe (Australia/Canada) as its not latency demanding... 
Was fun and it is the solution for having a better AI :)

One suggestion, could you be able to have an indicator for when a canon has an available shot?
When moving too many canons we can forget which one has fired...

PS. One minor visual issue when there are too many units on screen, the spawn screen numbers of the wizards are off, for example, sometimes showing 110 Wizards when in reality their are just 3, and seems also the graphic of the numbers are truncated left/right..  this comes and goes and unsure what exactly causes it, but it happens when spawning lots of wizard (doesnt matter which color).

Developer(+1)

Hi, sorry for late reply. Yes, such indicator is possible, actually I thought about it too but since the Windows version didn't have it I eventually decided to leave it as it is. But now that you mention it I think I'm going to add it, along with the bugfixes. I didn't have time to work on the game recently but I think I'll be able to get back to it soon. Don't worry, the project is not dead ;)

Developer(+1)

Hi,

New version is out - it has several bugfixes, improved AI and also the shot cannon indicator that you mentioned. I hope you'll like it. Have fun! :)