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A jam submission

Fruit DefenderView game page

Defend a poor fruit tree from weird vegetable with the help of some fruity friends! Survive the onslaught for Victory!
Submitted by ImFluffyForLife (@ImFluffyForLife) — 11 hours, 35 minutes before the deadline
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Fruit Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2004.200
Gameplay#14.4004.400
Audio#23.4003.400
Graphics#34.2004.200
Theme - Fruit & Veg#53.8003.800
Theme - Minimalistic#63.8003.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Brody Berthelsen
Allan Zheng

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Comments

Submitted(+1)

Fast and furious.  I admit I panicked a bit when the big mushroom dudes came barreling down the corridors.  I like the reload mechanic -- not your typical screen icon but an actual mechanism where your guns lower during the cooldown/reload.  The chittering of the enemy was effectively creepy.

This game would be fun in VR!

HostSubmitted (1 edit)

Wow this is really really good guys! Cool to see a TD entry :) Visually it looks pretty good, and the audio sets a really fast-paced atmosphere for the game. The connection to the fruit/veg theme is not entirely clear but I do see your turrets have been influenced by that theme - not to mention the giant apply that you can roll around the level :P

You should include a description of the weapons somewhere though, just so players can familiarise themselves with which weapons are most suited to which enemies. Maybe just briefly explain the gameplay on the home page as well.

Feedback:

- I think the art style can be improved on a bit, 

- Weapon values can be revised (like reload speed and damage).

- More enemies and enemy behaviours would be a great addition!

- More sound effects, like for the weapons when they are being fired and also for when you lose a life.

All in all though you guys have made a really solid entry for the jam! Absolutely excellent work!

Developer (2 edits) (+1)

Thanks for the Feedback Josh!

We were supposed to have a enemy that could kill the player but due to some errors with the turret script we couldn't get that to work which also caused us to run out of time for audio implementation. 

Submitted

This was lots of fun. Would love to see an ability that clears a whole lane like a rocket or laser that fires once per round. A wave indicator while you're playing would be nice too. 

Developer (1 edit)

Thanks for the comment Chris!
The multi-barrelled shotgun was suppose to kill a lot of the enemies with one shot, sadly we started to run out of time and needed to polish up other things so we didn't get it implemented. The wave indicator was also in the game but it would never update so we removed it from the game.
Hope to see you in the diploma as well!