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A jam submission

NOT THIS TIME (GAMEJAM)View game page

Submitted by alijaa — 2 days, 7 hours before the deadline
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Play NOT THIS TIME

NOT THIS TIME (GAMEJAM)'s itch.io page

Results

CriteriaRankScore*Raw Score
Player Engagement#13.2503.250
Technical Implementation#23.2503.250
Gameplay#22.7502.750
Artistic Design#32.7502.750
Creativity#43.0003.000
Theme Implementation#43.5003.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the theme?
the player talks with you, breaking the fourth wall

What innovative mechanics or features have you implemented?
the game inputs changes in all levels

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Comments

Submitted

Really cool take on the theme! It was fun figuring out what crazy combination the controls changed to on each level. The platforming was fun and felt pretty good, but I think the addition of coyote time would've made the ledge jumps feel a lot better. I beat every level and enjoyed my playthru, great work!

Developer

Thank you very much for your comment. I am glad that you have passed all the levels. you are right about the coyote time. I was thinking about implementing it, but I cannot dedicate all the time I wanted to the game

HostSubmitted

As someone who typically doesn't care for platformers I have to say that this was indeed a platformer haha. Great job with the project though, it feels smooth and responsive, and I specifically like that your choice of music helps to convey a sense of urgency to the player (just in case they don't see the giant spike wall). I absolutely suck at platformers, I am un-coordinated and was unable to finish your game, but what I did play was great, the art looks good, it feels good, the music sounds good, and overall I would say its a solid jam entry!

Developer

Thank you very much; I really appreciate your comment. This motivates me to continue creating games. Just out of curiosity, up to what level did you manage to reach?

HostSubmitted(+1)

honestly i got to like the second or third layer of the Second level and the backwards controls down at the arrow keys really threw me for a loop haha