I went back and beat all the levels except the last one. I was able to beat level 10 after 5 or so tries after sleeping and coming back. Felt good. My iterations for levels 11, 12, and 13 were 5, 16, 30.
Also had a thought about what might be a cool level (if you haven't already done this): two enemy torpedo launchers next to each other, firing through a narrow channel you have to go through. Their shots are staggered so you have to weave back and forth to avoid them.
Sooper fucking fun. Music and sounds are great, fit the gameplay perfectly. Deserves better art. Really had me hooked. I personally would smooth out the difficulty curve a little bit. Here are my iteration numbers for your reference (level 0-10): 2, 1, 1, 1, 1, 3, 9, 23, 19, 24, 100+. After 100 tries on level 10 I stopped. I got past both cannons three or four times towards the end, but then you put a hairpin turn in after that. Comon man, thats a dick move ;)
I love the super fast iteration loop. The concept is funny. Addicting gameplay. Improve the art and perfect the difficulty curve and you have a very solid game here.
dank choice of beats
smooth startup / it worked
no long painful wait after dying to replay
After beating a mission it should automatically increment your map selector indicator
Didn't realize boosting was HOLD space
made it to level 11 I think(i plan on going back and finishing it out)
It plays well and is challenging without just being angering. im not sure what other feedback you may be looking for,
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