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A jam submission

Space Case 3DView game page

In space no one can hear you scream.
Submitted by FroggyGreen — 2 days, 13 hours before the deadline

Play game

Space Case 3D's itch.io page

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Comments

(+1)

There's nothing there. You can move your Space Ship around, I got immediately lost, Skybox seems not to move, but maybe it's just too far away. It also doesn't wrap properly. Couldn't view the Sourcecode, as Git denied me to. I can't really give Feedback on anything here, as there's nothing there. Not that I'd expect it to, considering 2 Days of Development Time with work etc. that's probably how far you'd get if doing it from Scratch. I don't want this to sound Rude, but I don't really know why this is in DD, if this is supposed to be going somewhere, maybe next DD would've been a better Date, so there's something there to test and give Feedback on. If this is not supposed to be going anywhere and you just wanted to try Raylib/WASM, that's nice, but doesn't mean it should be in DD. Sorry if this came off wrong.

Developer (1 edit)

>You can move your Space Ship around, I got immediately lost

I've heard this problem. I made the throttle too high. You have to type it pretty lightly or you get slingshotted into space without your bearings. I'll change this today.

>Skybox seems not to move, but maybe it's just too far away.

A skybox is only supposed to move when you rotate, correct? I see it moving when I press the rotation keys. I just checked again before typing this out. But maybe I'm misunderstanding something.

>It also doesn't wrap properly

I made the asset myself and I honestly don't know how to do this in an image editor. It's actually a placeholder because I am going to make a procedural skybox at some point using projection math.  

>I don't want this to sound Rude, but I don't really know why this is in DD, if this is supposed to be going somewhere, maybe next DD would've been a better Date

I don't find the comment rude. I do plan on adding more before the deadline. I have some code I'm reusing from other projects. I was trying to challenge myself and see how much I could get done before DD ends. I uploaded it early (as stated in my first post) because I was busy yesterday and wasn't sure how busy I'd be today at the time and I didn't know how much I could add or if I would be near a computer when DD ended. I wanted it to be uploaded here just in case. I felt if I didn't upload anything after saying I would it would be a personal failure and dishonest. I kind of also overestimated what I could do in a short period of time. But I still have over 24 hours and nothing to do today so I want to see how much more I can do before DD ends.

I was working on a pathing system 

>If this is not supposed to be going anywhere and you just wanted to try Raylib/WASM, that's nice, but doesn't mean it should be in DD. 

I disagree but I appreciate the response.

>Sorry if this came off wrong.

It didn't. It is better to have something a bit more complete so the people playing don't feel like they are wasting their time. I tried to make a web version because I didn't want people to worry about downloading until it was more complete.

>But maybe I'm misunderstanding something.

I ment it didn't seem like I was getting closer to it when flying straight at it, not when rotating, that worked.

(+1)

Played it again after End of DD, nothing seems to have changed. 

Some additional Points I found:

Rotation of Ship seems to not be in it's Center.

You get some Gaps and z-fighting between the Cubes making up the Ship.

Unless I'm incredibly fast or too dumb to fly, the Cube disappears once behind the Camera and doesn't reappear.

Developer

I forgot to upload damn it. I couldn't finish the shipbuilder before DD ended. I managed to post the shipbuilder in the threads if you've seen it. I'll have something new added next DD. I've decided I like the project enough to see where I can take it next DD. 

>Rotation of Ship seems to not be in it's Center.
True, I didn't notice this. The ship exists in a 3D array whose origin corresponds to the array's middle entries. The generated ship is not centered in this array. I'm unsure what to do about this because determining the center with an algorithm might be unintuitive for the player if a ship is asymmetric. I was also thinking maybe a special ship part or marker that the player supplies in the shipbuilder can act as the origin. 

>You get some Gaps and z-fighting between the Cubes making up the Ship.

I didn't see the gaps, I'll look for them. z-fighting sounds highly plausible. I just have an array of cubes.

>Unless I'm incredibly fast or too dumb to fly, the Cube disappears once behind the Camera and doesn't reappear.

I haven't faced this problem (the printed camera coordinates help out) but I think the turning. throttle, etc need to be finely adjusted.  I will also check the current version to make sure this isn't happening. I plan on having a little menu in the bottom corner with a list of nearby objects. The idea will be to path to them when you click them. Camera zoom would also be helpful, as it is very easy to get lost.

I want the manual ship flying to be solid and usable, but ideally, the gameplay will mostly consist of clicking on an object in 3D space or its listing in a menu and the ship should be able to path to it, orbit it, etc.

Thanks for the input Tomo!! I greatly appreciate it!!

Submitted(+1)

very impressive considering how little time you spent with it
it does the job

BUT WHY NO WINDOWS DOWNLOAD? WHYYYYYYYYY

Developer(+1)

Thanks.  I didn't want to mess with a windows build but with raylib it might not be so bad.

Developer (3 edits)

I have some code written up for tomorrow but it needs ironing out. Just in case I'm busy I'm putting it up now. I'd wait until submissions close before trying it out, I only started on this project a few days ago XD. ( Ithink it was this past Tuesday kek.)

Check game page for controls. You can play in browser or download on GNU/Linux.

Try rolling  90 degrees  by holding 'E',  press 'W' lightly to throttle, and then hold 'A' to orbit around the yellow cube.

The password is 'cris'

Developer

Still have more I can do but here is an update. Added skybox. Not seamless because that would be a lot of work. Skybox is a placeholder for something procedural.