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A jam entry

Star Signal 144 (prototype 2)View game page »

solve jumping puzzles with superior firepower
Submitted by shoutscion with 1 day, 23 hours before the deadline

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Art and juice is fucking on point. The recoil gimmick is neat, but i feel like it gets stale with only 1 enemy type and the solution being "shoot down and jump to cross the gap" for most of the puzzles.

The jumping felt really inconsistent, I only found out the ideal time to start shooting through trial and error. I had a real hard time with the shotgun jump in the 4th room.

Looking forward to see more great progress (and more puzzles!)


I really like the sprites and the game feels fun to play. The controls feel a little loose in some regards, like when trying to aim down while in the air, but it only took me a bit to get used to it.

I wanna see more from this!