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A jam submission

THETESTERView game page

WIP PuzzleGame
Submitted by jamak — 1 day, 17 hours before the deadline
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Play nincompoop

THETESTER's itch.io page

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Comments

Submitted

Made it to the mysterious knightess and got my reward, the sprite going down was a nice touch.

Other than that, I also rode the dragon to the second area with the tunes, overall I only encountered one small additional bug other than the loading screen one you already mentioned on the game page: If you have an interact prompt (in my case right now, the talk to mysterious knightess), the escape pause menu seems to no longer be responsive. Works again when you move away so the prompt is no longer active.

Love the overall feel of this, it had me hooked to explore everything there was to it.


Submitted

I have no idea what's going on in this game lol.

It seems like you can miss the "interact" prompt for the waifu poster. Had to go back and forth a bit before it showed up.

Went towards the dragon and got teleported elsewhere in the level while the loading animation kept playing on top of the screen.

Submitted

I absolutely love the surreal and fantastic aesthetic. It’s weird in just the way that I love. Can’t wait to see where this goes!

When opening the small shack, I noticed that it didn’t open right away, so I tried again, which made the door jump right into the closing animation. I suspect this wasn’t intended.

Some exceptionally strange behavior happened when I tried to ride(?) the dragon. There was a loading screen – sort of – but I could still look around and the skybox was moving and the loading image kept fading in and out and I couldn’t really tell if I was experiencing bugs or if it was intended or what. Anyway, where it eventually dropped me off was kinda cool.

Submitted

I have no idea what the actual gameplay is supposed to be like, but I like the vibe. The font when you look at an object is cool. 

*Activating the do it for her poster makes it grow infinitely. Maybe it's a metaphor for true love or something.

*No idea whether lots of the walls are supposed to be passable or not

*If the game is going to have actual platforming, the jump needs to have way more momentum. 

*dat pause menu