I likely haven't played in 8 months or so and I know it's probably not new, but good job on all the polish. It's all the extra effects, animations and sound design that makes an otherwise simple game much more appealing.
So, for the new levels,
Juggling is pretty good, Dream Jumping is good, Three Lanes is good but a bit frustrating every time you have to re-try, twist at the end is nice but otherwise I wouldn't say it's challenging as much as you just have to pay attention, it's fine if it's unique compared to the levels around it. It makes me think I'd like bigger levels but bigger levels would need a rewind mechanic. In general, there's a lot of cases like "I forgot to poke the toad" or I moved this character wrong this one time" that would've been much less frustrating with rewind mechanics that many games have but I understand that such a mechanic would not be easy to add at all. Mild Annoyance got a lot of those "wish I could undo" moments from me.
Priorities' tip about priorities is misleading as to what the solution is even though it is a good thing to know. I thought I'd have to overwrite an existing priority, but in the end the solution is that you have to make it ignore the poke entirely. Interesting solution nevertheless.
Four for Four doesn't work because the most obvious solution after you're done with rescuing the poke-fairy is to just have all fairies eaten, it looks like there's supposed to be something with blocking one of the toads but the solution wouldn't be very original even then.
Jump Around was a little awkward to execute, otherwise fine.
Overall, I'd like to say that mechanics focusing on the "fairies poking toads" interaction are the best since it's what the game's about. So, the whip-fairy being able to poke the toad which is different from a regular poke is good. Might be annoying when players forget they used the wrong sort of poke but it fits the game the best.
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