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A jam submission

Robot Game (Early Prototype)View game page

Submitted by CovalentBonds — 14 minutes, 44 seconds before the deadline
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Robot Game (Early Prototype)'s itch.io page

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Comments

Submitted(+1)

I just had to play it once I've seen it's a horsedev game.

Controls are ok-ish, decent for atmospheric exploration game, not yet there for an action game. Delayed jump didn't bother me as much as it should. Not being able to attack from sprint sucks, at first I didn't even know you can attack at all. I like the commitment on attacks, but that might be taking it too far, since attack animation combined with stun from enemy attacks and the level design will often result in sliding off platform to your death (but maybe that's what you are going for). Attack animations don't feel natural nor elegant, but the jump attacks are cool nevertheless. I would complain about context sensitive actions, but I can't see shit in this game in the first place, so having an indicator to press a key is a must so far.

After my first death I forgot to pick up the key at the start and I think I'm stuck in a loop not being able to progress.

The UIs are really cool, and I like the subtle camera zoom transition while entering rooms as it gives it a unique feeling. The atmosphere and art stand out the most, it makes me want to play a game with the same feel to it while exploring but without the anime-like fighting.

Developer

hehehehe we got a return customer!

thanks so much for playing and giving the feedback, it helps me out a ton! next update will have dash attacks, improved ui, and more functional menus

the key at the beginning is not essential for progress, it just unlocks a door to a test chamber at the end of the demo where you can fight enemies and play with power baubles and modules. its a scene where I do a lot debugging and testing. but if you made it into the mines you've been through everything so far.

(+1)

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Developer(+1)

Oh my god! thank you so much for playing through this and giving such detailed feedback! I appreciate the time you took to do this, and your notes with video will help fix a lot of things!

Submitted(+1)

Notes taken while playing:


Oh god there's a delay on jump, please no.

If you're gonna have non-instant jumps, please make it charge while holding the button and jump instantly when you let go.

It feels really weird that you lose forward momentum so fast in midair

Very cluttered visually due to the backgrounds (which look great, don't get me wrong). Since you're a robot, having a button that highlights/outlines interactables might be better than the glint.

Melee seems really really clunky. 

Jump attack oughta continue the slash all the way to the ground.

There's no way to distinguish instant-death pits and area transition pits? Just the map? That's a bother.

Component system looks super complicated and intimidating so I didn't touch it.

I feel like it'd be fine to have a healthbar on the main gameplay hud, since you're a robot. Going in and out of the menu to check is annoying.

I seem to have gotten stuck in the darkness. I can jump, sometimes, but I can't move and I don't wanna go back to a save point so I guess my playtime's over

Game looks very nice, although the character model and the backgrounds clash a bit.
I love the background art. Came across a building with light in the windows in the bottom left area and it hit me awfully hard.

Game looks like it mite be cool in the future. Keep it up.