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A jam submission

Calamity SanctuaryView game page

Roguelite inspired by Battle Network.
Submitted by videogreg93 — 2 days, 19 hours before the deadline

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Calamity Sanctuary's itch.io page

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Comments

Submitted(+1)

Nice game, I beat it and it was pretty fun

It feels like the cards are a little too out of the way, it's hard too read and cycle them while avoiding attacks, and rebinding keys would make it way more comfortable to play.

I'd totally play more of this!

Developer

Hey thanks for playing! You can rebind keys from the options menu, either from the main menu or from the pause menu when you're on the map screen.

As for the cards, I agree I think it's one of the biggest pain points UI wise. I don't mind if players die a couple of times early on before learning what the cards actually do, but that being said I still think they're both in the way and at the same time hard to see

Submitted(+1)

This game's inspirations are clearly helping it to become a good game. But there is a lot of work and polishing that needs doing. Enemies often seem like they arbitrarily warp around the field, and sometimes I'm unable to move at all for seemingly no reason.

Developer

Hey, thanks for playing! Curious on what you mean that you couldn't move? Can't say I have ran into this issue yet. Were you maybe playing the "Hold Ground" card?

Submitted

It's possible. Admittedly I was in a bit of a rush since I was streaming the game, so I may have missed key info on what certain skills did. I did trade for Hold Ground.

Submitted

Heads up, I did stream your game, so you can see what exactly I did wrong as I tried to gun through it.

Developer

So yeah, you we're playing the "Hold Ground" card, which reads "Gain 3 mana, but become immobile for 3 seconds" which is why you weren't moving. Thanks for streaming the game though, gave me a lot of good insights.

(+1)

Looking cool.

- I feel like the biggest issue is the UI being all over the place. I have to look at the center field to watch enemy movement and shots. At the bottom I find my cards. At the top I have the bar that tells me to press space for new cards. At the top-left side I see the HP. And especially my current MP but again the MP costs are down in the bottom on the cards. This could work in a turn-based setting but in this hectic real-time game I feel like the biggest enemy is watching the different UI components.

- Pls add rebinding keys. Y and Z are switched on QWERTZ keyboards. 

- Shooting regularly seems to deal insignificant damage to the point where I just started ignoring it altogether.

- I didn't understand what the number on the book on the bottom left, the small bar on the top left and the number on the bottom right mean. Also what the gears do.

- I didn't see any options for healing. This makes clutching a tough fight with little HP feel really bad cause.

- I didn't get any daemons in the first 15min or so of playing but now I'm getting them apparantly in every fight.

Developer (1 edit)

Thanks for playing the game!
1.  Yeah I have to agree, I've reworked the UI a bunch of times, and while I personally have no trouble following along, I can understand it being really hectic. There's a reason why I asked if I could borrow whoever made your UI once they're available. For the record you can hold 'C' to slow down time and see your cards completely.
2. There is rebinding, it's in the options menu. It's a bit wonky but it should work.
3. The scrap gun ('X' key) damage is tied to the scrap amount, i.e. the amount of gears. You get gears by dealing damage and certain cards give them, like the basic Cannon spells for example. This should've been explained in the tutorial, but if this isn't the first time you've played the game it might've not proposed the tutorial for you. I think for future DD I'll just reset player's local preferences so it shows the tutorial regardless.
4. Bottom left is cards in deck, bottom right is cards in graveyard, small bar is just the progress until you get another gear.
5. There are a couple of cards that you can use once to heal, but maybe I could make them appear more often, or have a rest site like Slay the Spire or what not. There are also daemons that give some, but not many.

6. For DD I hard coded it to 1/3 change per battle, precisely so that players can play around with them, but seems like you got unlucky. Regardless 7th (or 9th I forget) room is always a room that gives a daemon at the very least.

One again thanks for playing, looking forward to playing your game soon enough.