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A jam submission

Dungeon shooter prototypeView game page

Firebounce your way through the dungeon!
Submitted by Alenar Soft (@alenarsoft) — 8 hours, 33 minutes before the deadline

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Dungeon shooter prototype's itch.io page

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Comments

Submitted(+1)

Love the art style! The particle effects and explosions look really nice. Slug enemies are super cute. It's cool how the sniper AI can ricochet its shots to hit you. Seems like there are a lot of ways you can expand this going forward. Character feels a lil slow considering the size of the levels but that's all I can really complain about. Looking forward to seeing how this develops!

Developer

Thank you for playing!

(+1)

Cute game! I liked the graphics very much, and the design in general was super cool! I missed the music and sfx but of course we understand it's a WIP! Keep at it brah!

Developer

Thanks for playing!

Submitted(+1)

Very blessed. A run button would be nice, as well as the ability to bounce off multiple walls instead of just one. Also an option to be "always spotted" by the AI in the editor would be nice so you can make little gauntlets.

Developer(+1)

Thank you for playing Real Marmo Dev!!

I am considering movement upgrades, but I'll have to see what they can be that is balanced off some other way. Extra bounce upgrades will be in too.

The AI is always spotting you, they're just a bit dumb sometimes.... slimes don't chase you though.

Submitted(+1)

I like that it's slower than all the same kind of games, it allows for a more strategical approach, and the long shots are satisfying when you predict them. Graphisms are slick and clean. Very solid, I want to see more ennemies and maybe level traps.

Developer(+1)

Thank you for playing!

Those are certainly coming!

(+1)

You've got a really solid base for a game here, the shooting mechanics feel good and movement is smooth.

It also looks really good.

Just work on more interesting stages and additional enemies and you'd have something great! I'd personally like to see some equipment or persistent character development (RPG) systems and maybe some proper dungeon crawling with loot but that is just me, I think those systems would work very well with the fantasy style you've gone with.

Developer(+1)

Thanks for playing!

More stages and enemies is the plan, and there'll be upgrades along the way. Not too keen on persistent progression, but unlocks (such as characters) are a possibility.

Submitted(+1)

Really nice graphics, good job on that.

Would've been nice for the cursor to show a prediction of how my projectile will bounce. As it is, I only went for straight shots since I didn't expect to get any on the bounce.

Also, might be nice if they bounced more than once. Could be an upgrade.

Developer

Thanks for playing!

I'm glad you like the art :)

I don't believe I will add path prediction - since all bounces work at a horizontal or vertical flat surface, being able to judge a bounce is part of the skill.

There will definitely be bounce upgrades in the future!

Submitted(+1)

Fair enough. Prediction would remove a good bit of the challenge. Looking forward to future updates.

Submitted(+1)

Your game is a definitely a cut above most in terms of visual quality, but I just can't enjoy the gameplay here. I got to around the 7th or 8th level but every single level feels the same. It got repetitive really fast. Given how slow the player and the projectiles move makes me believe your supposed to take a slow methodical approach to the game (kinda like Wii Tanks?) but I kind of just ran towards the enemy giving zero shits because I could just tank their shots and or easily dodge them. If this is supposed to be that kind of game I suggest removing the extra hit points (Please add checkpoints at the end of each level), and restricting player movement some how. Keep up the good work.

Developer

Thanks for playing!

The game used to run on a lives system but it's since switched over to an hp system because that will work better for 2 player balance. I feel like being able to trade hits to push through a level whereas otherwise you'd be restarting the level is also an interesting choice to let the player make, as you made.

In regards to difficulty it's sort of not there yet so far since there's only a couple dumb enemies in for now. Starting HP will also possibly be lower once I introduce upgrades (hopefully next DD!).