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A jam submission

GENERATIONSView game page

Leap through generations of gaming in this twist on trad retro platformers
Submitted by wildchylde — 2 days, 18 hours before the deadline
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Play alpha demo

GENERATIONS's itch.io page

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Comments

(1 edit) (+1)

sat there for like 5 minutes while this guy talked not realizing i could move

tutorial overall is really annoying with the dialogue constantly scrolling and taking up part of the screen.

in the tutorial pressing R doesn’t reset the door but resets the blocks if there’s been dialogue

I think you should refocus your design a little more in generation 1 to be about puzzles from multiple run throughs of the same room and less about precise platforming

Submitted(+1)

Nice platformer, but I'm definetely to bad to properly play through all of this.

Very cute Dinosaur Sprites, I really really liked them. Controls felt a bit odd, having to press F to go through doors, was expecting to press UP.

When holding hover and walljumping you kind of make a mini jump hovering right in front of the Wall, feels very weird, and happened a few times when I was just barely making it to the wall with hovering.

Also I sometimes walljumped accidentally when just trying to jump a single block up.

Developer

Thanks for the feedback! I'll work on refining the controls.

Submitted(+1)

Bugs: touching the zipline at stage 7 of tutorial crashed a game with GML code error message I neglected to copy. The professor calls that you recieve with *T* is bizarrely mandatoty. I tried ignoring them but then they started on their own anyway at 50% opacity.

The first comparasion that comes to mind is Evoland, as a game imitating different eras of a genre. Platformer may actually be a better fit conceptually for that idea, because there are many distinct types of platformers throughout the years, but only a few Zelda-adjacent adventure games.
But that's assuming you actually explore different eras on a mechanical level, and not just with an aesthetic change. Because the 2 eras here play exactly the same, with only a handful of differing obstacles.
And the "do one level twice with disappearing blocks" gimmick feels terrible honestly. Realizing you can't actually make a certain jump and are forced to restart. Or just fumbling and touching more blocks than you need to. Maybe it's just a side-effect of the "empty space with clusters of platforms" design, you're often forced to make jumps up to the absolute limit.

I say choose different platformers you like, ape their styles and mechanics, and make them your eras.

Developer

Thanks for the feedback! I already fixed the zipline bug and uploaded a working version. I think I know what's causing the optional dialogue bugs -- if I'm correct in assuming you played through the tutorial, that is.

Now, as for the concept: mechanical similarity between generations was an intentional choice to make it feel a bit smoother to play across generations, but you make an interesting point. It's something worth considering, and would mean I'd have to completely revamp my approach, which might not necessarily be a bad thing.

That said, I'm intent on keeping the puzzle-y design. I know each level can be crossed at least 6 or 7 times before you start running out of blocks. Platformer/strategy isn't even really a genre yet. Maybe I'm starting to see why, but I'd at least like to see it through.

Submitted(+1)

had fun playing this! liked the retro splash screen and the sound effect for the hover. I think I found a bug though when i went to world 2 I got the alert and hit T and the game froze. Also liked the flickering effect on the platforms gave it a neon effect.

Developer

Thanks, glad you enjoyed! Can you give me some feedback about how exactly you encountered the optional dialogue bug? A few people reported it but I can't reproduce it at all. Where/when in lvl 2 did you press T? What were you doing at the time? Did you complete the tutorial first?

Submitted(+1)

yes i did the tutorial first and i also did some of the quick time trial in level one, when i went into level 2 I hit T when the menu pops up moved a little then the menu popped up Agen it was all frozen. hope this helps dev bro im to new to game dev to help much.

Developer

Great, I think I know what's causing the bug now. Thanks for your help!

Submitted

Fun game, I like the mechanic of having to play each level since it made me be conscious of how I beat levels. Graphics were charming, music was good, gameplay could be a bit clunky but I don't play a lot of platformers so that's likely why.

The game froze sometime while playing  and I had to close with the task manager, so I wasn't able to check out the rest of the game which is a shame because the screenshots look good.

Developer

Thanks for the feedback! Could you tell me where it froze or what you were doing?

Submitted

It was when I was playing the tutorial levels, sorry I don't remember if I had done anything right when the game froze. I was able to play again and skip the tutorial though and see more of the game.

-rep no linux port

Developer

I'll have one eventually, my bro, just for you <3