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A jam submission

ArchtowerView game page

Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Submitted by Mr_SMOKE (@mnfl14) — 2 days, 23 hours before the deadline
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Archtower's itch.io page

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Comments

Submitted(+1)

- nice rogue legacy type startup stats
- moving and fighting feels good, like the rhythm of a fight is always great
- dialogue is a little stilted
- knocked a mage onto some spikes and had to take damage to pick up his key, which sucked
- please make mages play a sound when they fire

altogether it's pretty fun, although some of the art clashes to me.

Developer(+1)

Thank you for playing!
>had to take damage to pick up his key, which sucked
You can collect keys and legacy loot bags in a jump. Hehe, I need to think about how to give that info to the players.

Submitted

Oh yeah, I guess that makes sense if you're always raycasting down for interaction or whatever. I was surprised to hear the spikes trigger as I jumped over them.

Submitted(+1)

Not to be that guy, but can you post a linux build? Wine works for a lot of games on linux, but this one throws some error about shaders on startup. Would love to play otherwise.

Developer

Oh, well, I tried to make it for linux, but it was a nightmare, 'cause GM's linux export is real garbage, it only works well for ubuntu, and not every version, and as for a person who never used linux before it was a long time wasted for no results, so I burned my ass and scrapped that idea for the time being.
As for shaders error, that happens on fresh windows systems as well, it just needs DirectX 9 manually installed. That could be helpful with this situation too.

Submitted

yes idk, I use arch and my friend has trouble with the gms2 build on 16.04 ubuntu so idk. Same thing with godot

(+1)

Love the aesthetic, combat, and difficulty.

Developer (1 edit)

Most important changes since the last DD:

• new character traits
• tavern (lets you have several characters at once)
• floor 5
• new enemies
• new gear
• melee attack prepare animations for the most enemies (except batbirds)
• 3 new power crystals
• added keybinds for UI scale changing
• on hard you now have to come back to your camp to save your collected money
• more decorations
• updated fire animation
• added gamepad setup to the control settings
• larger range to open barrels manually (by pressing use keybind)
• holding shift changes sprites of power crystals to skill sprites that those crystals grant
• it doesn't lock the mouse cursor on the game's window if game is paused with ESC menu