Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Calamity SanctuaryView game page

Roguelite inspired by Battle Network.
Submitted by videogreg93 — 12 hours, 34 minutes before the deadline
Add to collection

Play game

Calamity Sanctuary's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Managed to get to the lose at the boss twice. I think the second time without needing to use demo keep playing cheat. Combat seemed to work well once I got the feel for it. The one thing that caused me some confusion at first is why I couldn't use the grenade card. Figured out its cause of scrap, but maybe also have crap cost next/near to mana cost? 

Could be a bit hand holdy but maybe considering ordering the cards in the players hand based off they can even play it? So if it has scape cost and there is a card that only costs mana, have the mana only one placed first. I dont think it would change anything in terms of actual balance. Could also just be a pain to implement depending what other mechanics you plan to add.

Saw you post about the arrows keys/direction moved. I feel like the up/down an  right/left should be reversed. So Up arrow takes you "north-east".  (probably just make it a selectable option since everyone's preference will be different.)

On the map I also noticed if I say hold up and right arrows and run into a wall I wont move , even though I could move in one of those two directions, felt like it would make sense to still move in the direction I can move in. I dont actually know how most games do this, but I ran into this a few times here due to the iso movement feeling a bit wonkey to me. 

Fun demo, good luck with the demo!

Developer

Hey man, thanks for the feedback! One thing I need to figure out is how to display card information more clearly to players. Right now you can hold 'c' and it'll slow down time and you can actually read the cards, but this isn't said in the tutorial so no one tries it, plus I'm not even sure if it's a good mechanic.


Nonetheless thanks for trying my game!

Submitted

its a bit unclear which cards you can play and u cant play most of the time

i got to the end of the first stage and nothing happened, unsure if thats a bug or just where the demo ends

the shop hitbox is way too big and clunky, it was hard to move around it

some battles would randomly start already finished, giving me rewards for free

also if you open a menu while walking the last direction the character keeps moving on its own to the last direction u were walking before opening it

Developer

Yeah game is still pretty rough, thanks for playing anyways!


its a bit unclear which cards you can play and u cant play most of the time

Mana is in the top left of the screen, and mana cost is in the top left of cards. Also certain cards cost scrap though it isn't always clear. For the moment you can press and hold c which shows you all of your cards during battle, but I haven't added that to the tutorial so no one ever does it.

i got to the end of the first stage and nothing happened, unsure if thats a bug or just where the demo ends

That depends, there are 3 floors and a boss, if you finished the boss yeah it ends there otherwise nah that's a bug.

the shop hitbox is way too big and clunky, it was hard to move around it

A lot of the isometric hitboxes are wonky, will fix eventually.

some battles would randomly start already finished, giving me rewards for free

Yeah still haven't been able to reproduce reliably and fix this.

also if you open a menu while walking the last direction the character keeps moving on its own to the last direction u were walking before opening it

hadn't noticed, will look into this, thanks for mentioning it!