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Shortwave Dim (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #723 | 2.167 | 3.250 |
Originality | #769 | 2.000 | 3.000 |
Overall | #776 | 1.889 | 2.833 |
Gameplay | #819 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
My favorite part is the dimensional shifting system, it's the first part I wrote back on day 2, and is probably the least dodgy of all my poorly contrived code. It even has support for some extra features I may expand on later.
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Comments
Didn't understand what to do. I get teleported into a purpleish moonlit empty plane and get lost. In your screenshot there's a purple forest with 102.1 dim. I think that should be it, but there's nothing there. I liked the forest. There are so many misteries there. The alien-like thing that keeps disappearing, the gate with guardians, the human auras. Really wish I could play the full version. Maybe you have it fixed somewhere on google drive or github? Minor complaints: I wish there was a way to skip the initial monologue. Also, there needs to be a collider on the glass. I was able to jump out. Players will always find ways to get out of bounds of the map if you let them.
Thanks so much for playing! I haven't gotten around to fixing much yet, since I was planning to wait until judging is over, but I do have an older build from before I accidentally broke the game. It is still very janky but you can get to the ending, though I lament it's more convoluted than I'd like. https://lagcat2.itch.io/shortwave-dim-rollback password: ShortwaveRollback
I agree with you about the monologue though! I remember scrambling around trying to test things in the last hour and really lamenting I had no skip button >.< You can be sure I'll include that in my post jam update! That and finally getting in a sensitivity slider.
And thanks for letting me know about the glass, I had no idea I missed the collider there.
Well, I managed to collect 3 parts and the thumper had status ready, but I couldn't find my way back into the forest and eventually tthe status changed to needs charging which frustrated me. I like the idea of big weird areas, but you need to provide a way to traverse them much faster. Also I didn't find any indications of how to find portals or where they will lead. So I couldn't finish it. Will follow you to play the fixed version after the Jam:)
I'm not really sure what to do in the game, lack of sounds make it quite creepy. Game could have used a sensitivity slider. However, the dimensions look cool and considering this is your first gamejam I'm impressed by what you managed to make!
It turns out my most recent update actually broke the game it seems, it's impossible to reach the mushroom channel (105.2) and the parking lot (101.2), where you collect some of the things listed on page 1. Thanks for trying it out! I'll have to post a fix after the jam ends.