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Objects In Mirror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #336 | 2.994 | 3.667 |
Overall | #465 | 2.948 | 3.611 |
Presentation | #508 | 2.994 | 3.667 |
Originality | #514 | 2.858 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I really like how most of the "core" stuff came out. The car handling, the car audio, the way the road looks, etc. I also like that I was able to make it and not wait for a producer to assign me an ADO item or Jira ticket, and instead was only impeded by my own attention deficit.
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Comments
after finishing the game, I got sent to the main menu that was hilariously skipped at first because some debug flag was left on. so I ended up playing again, and I got to see the intro! things make more sense now, but it also worked pretty well without any explanations.
I noticed a weird thing with the resolution — there’s no scaling, so bigger window means longer view distance. (to fix this in Godot, try Project Settings -> Window -> Stretch Mode: Viewport.) I opted to play in the original resolution (720p window) to get what I assume to be “the intended experience”.
the car steering was a bit weird — maybe it’s intentional, because it played really well, it just seemed slippery or something. and the steering while reversing is … reversed. also, I could drive around in the last cutscene before parking, that seemed unintentional.
so, after playing the game twice, I have two conflicting thoughts about it: 1) it was a nice drive through moody woods, and 2) what objects in the mirror?? I drifted past one guy, but that’s it. I was really expecting more stuff to chase me, forcing me to keep a high speed in uncomfortable situations. I went pedal-to-the-metal constantly because it was fun, but it seemed like I could have just taken it slow and steady if I wanted to.
Thanks for playing!
All of the things you highlight are known points for me...I simply ran out of time to place enemies. By this point I've continued working on it in the background, and I've been placing more as I intended. The tip about the stretch mode is excellent, thank you! I've been using the same 1080p monitor the whole time so it never occurred to me that this was a possible issue. That said, the 720p window size was what I used for the whole jam, so that's probably the "best" form. And lastly, hanks for the driving feedback, I'll be tweaking that going forward, but suffice to say it's the best I could do before the end of the jam.
Hi, just finished trying out your game and it looks sooo polished. You did an amazing job for a 14 days jam. The visuals, the car controller, the audio and the lights, they are all so well blended together. The overall game feel is amazingly good, the atmosphere is really on point. Honestly I wished it was a little bit longer, but it's a problem it shares with my game, I also focused more on polishing it to death. But in the end quality > quantity, so who cares.
Again, you did a wonderful job, good luck with the jam mate, I'd love to see it developed even further <3333
Thank you! I got very lucky with the combination of CC0 art materials and following the right tutorials (the audio is actually my weakest point due to running out of time, ironic given I'm a sound designer by trade). Length was determined a lot by the timeframe, I didn't think I had much more to "say" in the two weeks.
As I reply to this I'm still working on it, so hopefully after the voting closes I'll have something a little more shiny :) Thanks for playing!
I'd love to see the game after you add more content and polish it even further. Keep me updated when you do so! Good luck with the development! <333333
This game pretty much perfectly replicates the feeling of driving alone at night in a backwoods area. There's sort of a low sense of dread as your headlights make weird shadows and you are never quite sure if there is some animal about set to run out into the street.
Thank you! I was really pleased with how that all came out, and that it was performant. Shoutout to Godot’s 2D lighting system for helping set the mood and not setting computers on fire, even with sometimes 100 light occluders on screen at a time.
This is actually really fun. Good texture and atmosphere. I guess you purposefully make the car hard to control, and I really like that. I am thinking if the story can add one more element, which is the driver is actually drunk, would fit the gameplay a lot.
Thanks for playing! Yes, there was a fine line to walk with how easily the car controlled, making it tough but not TOO tough. Early in the jam I actually had ideas about the driver being sleepy (which could be similar to drunk without the baggage of drunk driving) but never totally settled what that would do or change in my head. Certainly something I’m thinking about once the jam ends!