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The Arcade on Sycamore Street's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #883 | 1.347 | 2.333 |
Presentation | #896 | 1.155 | 2.000 |
Gameplay | #899 | 0.962 | 1.667 |
Overall | #901 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
World traversal and experimenting with 2d visuals… To tell a story… Or something…
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Comments
I enjoyed this actually. I had a feeling it was gonna be great when there was an unhinged character creator. It's a shame it was broken.
I'm aware that this is probably just a rough product or extremely basic prototyping demo, but I actually like a lot of the weird experimental abstraction of items, story and movement and just formations generated from shapes. It all contributes to a story that could be interesting if it were (a little) more comprehensible.
I agree, movement does get too slow in areas, although I appreciate the experiment - but it detracts from the experience. Although I like the abstraction of items, I think collecting circles without knowing wtf is going on is confusing relative to the dialogue prompts.
Congrats on the release!
Very weird:) Sometimes movement becomes unbearably slow.