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A jam submission

Anomaly HuntView game page

Containment breach janitorial duty
Submitted by DoctoProfo — 8 hours, 7 minutes before the deadline
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Anomaly Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#6322.1673.250
Originality#6372.5003.750
Overall#7112.1673.250
Presentation#7941.8332.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
It's the first time I've ever actually completed a game. That I did it in just 2 weeks is icing on the cake.

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Comments

Submitted(+1)

I felt like I gave this a good go, I didn't see a win condition but got 5 anomalies on both attempts using all tools. I like all the tools although, they all kinda do the same thing with slightly different ranges. As it works out,, you kinda go around every setting about 4 times minimum and still might miss an anomaly. idk, maybe I am just bad.


Something nice would be a counter to know how many anomalies are left to find, just for gameplay reasons.

I think the compass probably shouldnt point arbitrarily east when it isnt in range of anything, I'd suggest either a different colour or to have it constantly rotating.

I like all the lore stuff and think its a solid prop hunt in a solid setting, although when there are 20 books and your thing is lit the fuck up, there is a thought that the dev is trolling.

congrats on the release.

Developer(+1)

Hey, thanks for checking it out! I think I actually agree with just about everything you said, lol.


I didn't mean to troll with the bookcases, but I did realize while level designing that they were absolutely awful and I decreased the chance of those books being selected as anomalous props (when what I actually should have done is just had a lot fewer books)

Submitted(+1)

yeah just to clarify, no malice intended on the trolling comment, just thought it was a funny thing that happened and the thought that went through my head lol. I get needing to balance design with the actual aesthetic of the area; a book case with like 3 books might look totally scuffed. I guess you couldve had a lot of books that were obviously not interactable, mixed with some that are (or something along those lines)

Developer

NOTE: a game-breaking bug was found after the deadline that affects monitor sizes other than 1920x1080 and I choose (for my own sanity) to blame Godot. If that's your monitor size, please feel free to play, but otherwise it's probably best not to waste your time on this one.

Submitted(+1)

i like the items as radar mechanic, havent found more than geiger anomalies (5fps on my potato pc, so i gave up) but thats already a solid gameplay tbh ^^

Developer

Thanks for checking it out! Performance was initially something I was concerned with due to the number of physics object I knew I would have. I and my playtesters didn't have issues with it, but we also all have gaming pcs. I did have ideas for optimizations to implement, but unfortunately it wasn't a high enough priority for me. Maybe if we'd had another week

Submitted

dont worry, i dont downvote because of my pc :)