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A jam submission

ROSAEAView game page

Submitted by clementine (@clamtime) — 3 hours, 24 minutes before the deadline
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ROSAEA's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4053.2664.000
Originality#4203.1303.833
Overall#4652.9483.611
Gameplay#5462.4493.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I went very abstract with the theme and think I nailed a really strong aesthetic! Despite being an industry dev it was my first solo project in almost 15 years which was fun

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Comments

Host(+1)

Looks really cool thanks for making something clementine

Developer

Thanks!!

Submitted(+1)

Industry dev annnnnnndddd it shows. Lots of extremely cool tech here and a really intense polished experience. I especially liked the sonic drone, adds a lot of intensity without being at all obnoxious. You put a metric ton of effects and shaders in but I think it is all additive, not just doing a more- is-more type thing. A lot of angles and even aspects of the story remind me of a japanese game called "walk".

I rather enjoy the story, as it matches the intensity of the visuals and the space in general. It's a very intense and deeply sad story, because either consequence at the end is grim in its own way. For that reason I think the "choose your own ending" really works here.

The cameras can be a little jank at time between scenes and the character might be like the tiniest bit slow (but its probably fine for the experience). I personally think you couldve gotten away from the CRT monitor outline and gotten similar results but I might be wrong, and at the end of the day thats a creative choice to lean into the old school style.


great release, no real flaws here.

Submitted(+1)

Interesting little game lore/story was pretty good, the sound is very loud upon opening the game.

The player movement is a little bit wacky, where sometimes you'll have to hold two buttons to move down or like I had to hold S & D to move straight down since the game has this camera perspective like 4-5th person (like a CCT camera) ig xD

Other than the wacky controls it was a solid game, art, and 3D models were fitting I didn't like the tunnels / the weird Tendril's they sometimes would take 20-30 seconds to reach the next area cool but just made the game long for no reason, maybe shorten the length, but enjoyed the game! you should be proud of what you made!