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A jam submission

ChronoStealthView game page

Use your time manipulation powers to avoid being detected
Submitted by Aolifu — 5 hours, 38 minutes before the deadline
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ChronoStealth's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#871.5912.250
Gameplay#911.7682.500
Creativity#911.9452.750
Technicality#921.7682.500
Overall#961.6622.350
Visuals#1031.2371.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme

No

This game does not follow the optional theme.

Original Art

No

Didn't create the vast majority of the art during the jam.

Original Audio

No

Didn't create the vast majority of the audio during the jam.

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Comments

Submitted(+1)

Good start for a stealth game. I liked that you gave several different time manipulation mechanics to the player. The hallways were quite narrow and I felt high jumps are hard to control from a first perspective. But I think the concept has potential :)

Developer

Thanks for the kind comments, narrow hallways seem to be a running thread for recommended things to change so that'll be the first rework. I've got some friends to help playtest it for me before updates now as well so that should help for future updates. Thank you for playing and rating it though, it's much appreciated.

Submitted(+1)

The concept is cool, I think a little more time for the execution is what you needed.
I read that this was your first gamejam, congratulations on finishing your first one!
Liked the jumpheight because it is out of the ordinary. 

Some tips that might aid you in future gamejams;

-The hallways are very narrow (which I get is part of the stealth part)
It makes you feel locked up as a player. The fear to be spotted is stronger if it's less enemies with more vision for example.

-Colors are your friend, I can't make textures so I just use flat colors.
I think you did the same with your platforms. Try to use different colors for different purposes. E.g. make your jumping platforms a different color than the walls. 

Anyhow, I hope you feel encouraged to participate in more jams and had a ton of fun.
Well done!

Developer

Yeah I was rushing like mad the last day so you've seen right through me, and thank you for the nice advice and comments and of course thanks for taking the time to play and rate it. The idea for the same colour on the platforms was so you could "discover" it and try again knowing more info, but I will try your approach in my next update to see how that works out. And yeah I think I was so focused on ensuring it was hard for the player to remain undetected that I ignored the fear side of it, thank you for the info though, its much appreciated.

Submitted (1 edit) (+1)

I  can see what you're going for and with some more polish, level design, and   AI logic    it could be fun!

 The time manipulation was fun to use and even though we are trying not to use too much of it it'd be nice to have them at least recharge if the levels get more complex. The jump is a little comical, but  I can understand wanting to jump out of the guard's view and why you counted that against a run.  Maybe you could make being caught by the guards end a run, but then allow for  rechargeable time powers instead?

Anyhow, keep it up!

Developer(+1)

Yeah level design is my absolute worst ability, but I really like the idea of recharging the powers, whether that be through certain points throughout the levels or perhaps safe zones. The jump was intended to aid in exploring the upper parts of the level but I understand what you're saying. Thank you for playing, rating and commenting on my game though, was really fun for a first game jam.