That lovely feeling of revelation (especially on 3 lvl). Cool idea.
If I was creative enough then ideally every level would evoke that feeling. The hedge maze (level 1) and castle (level 3) are the levels I'm currently most satisfied with in that regard.
Btw, I dont get what was the concept of 5 and 6 maze.
The purple and yellow circle maze (level 5), was one where I sadly didn't get around to implementing a trick, but I was really happy with how it looked so kept it in. It's a stretch but you can pretend the trick is that there is no trick. But I'd welcome any suggestions for a trick that may fit the style.
As for the toilets (level 6), the idea was to trick the player into exploring the maze, when the exit is in fact in the "mirror". I assume you didn't fall for it? Any thoughts on how I could make it harder to realize?
Some BGM during the first level would have been nice. I like the way hints are presented and am a fan of the unfair labyrinth theme. Also when I pressed CTRL + W to crouch and walk forward my browser tab closed, maybe there is a way to prevent this?
Some BGM during the first level would have been nice.
Yeah, overall the audio really does need some work. Regarding music specifically it's always a challenge to find the right piece that fits and isn't annoying to hear looping.
Also when I pressed CTRL + W to crouch and walk forward my browser tab closed, maybe there is a way to prevent this?
The browser build really was a last minute addition, hence the warning on page, so I didn't get a chance to thoroughly check it. I've updated the WebGL version to include 'c' as an alternative crouch keybind, so that shouldn't be an issue anymore.
Comments
That lovely feeling of revelation (especially on 3 lvl). Cool idea.
Btw, I dont get what was the concept of 5 and 6 maze.
Thanks for playing.
That lovely feeling of revelation (especially on 3 lvl). Cool idea.
If I was creative enough then ideally every level would evoke that feeling. The hedge maze (level 1) and castle (level 3) are the levels I'm currently most satisfied with in that regard.
Btw, I dont get what was the concept of 5 and 6 maze.
The purple and yellow circle maze (level 5), was one where I sadly didn't get around to implementing a trick, but I was really happy with how it looked so kept it in. It's a stretch but you can pretend the trick is that there is no trick. But I'd welcome any suggestions for a trick that may fit the style.
As for the toilets (level 6), the idea was to trick the player into exploring the maze, when the exit is in fact in the "mirror". I assume you didn't fall for it? Any thoughts on how I could make it harder to realize?
Some BGM during the first level would have been nice. I like the way hints are presented and am a fan of the unfair labyrinth theme. Also when I pressed CTRL + W to crouch and walk forward my browser tab closed, maybe there is a way to prevent this?
Thank you for playing and leaving a comment.
Some BGM during the first level would have been nice.
Yeah, overall the audio really does need some work. Regarding music specifically it's always a challenge to find the right piece that fits and isn't annoying to hear looping.
Also when I pressed CTRL + W to crouch and walk forward my browser tab closed, maybe there is a way to prevent this?
The browser build really was a last minute addition, hence the warning on page, so I didn't get a chance to thoroughly check it. I've updated the WebGL version to include 'c' as an alternative crouch keybind, so that shouldn't be an issue anymore.