I liked the VN/escape the room style with an AI that controls your actions, it reminded me a little bit of Virtue's Last Reward.
Background music would be nice, even if it's just some ambient drone. The yellow text was a bit hard to read against the white background in some places. There were some minor English mistakes that could be fixed. The final puzzle was a bit weird, especially the hectic part after the checkpoint. I didn't even notice the timer on my first try, which led to a fast game over. Instead of a short timer that resets after every button press, maybe a longer (and more visible) timer that constantly ticks down during the segment would be more appropriate. That way, there would still be a sense of urgency, but not to the point where the player would just press any button to reset the timer.
Comments
Very interesting game. I included it in my A Game By It’s Cover 2018 compilation video series, if you’d like to take a look. :)
I liked the VN/escape the room style with an AI that controls your actions, it reminded me a little bit of Virtue's Last Reward.
Background music would be nice, even if it's just some ambient drone. The yellow text was a bit hard to read against the white background in some places. There were some minor English mistakes that could be fixed. The final puzzle was a bit weird, especially the hectic part after the checkpoint. I didn't even notice the timer on my first try, which led to a fast game over. Instead of a short timer that resets after every button press, maybe a longer (and more visible) timer that constantly ticks down during the segment would be more appropriate. That way, there would still be a sense of urgency, but not to the point where the player would just press any button to reset the timer.