Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Search for a MacGuffinView game page

Voyage
Submitted by Lyricanna (@Lyricanna1) — 1 day, 17 hours before the deadline
Add to collection

Play game

Search for a MacGuffin's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6674.667
Creativity#14.0004.000
Gameplay#24.3334.333
Presentation#23.3333.333
Story#22.6672.667
Overall#23.8003.800

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Voyage in your game?
The party spends the entire game sailing around in search of an item to escape.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hey! Played the first dungeon, and I was really impressed with the summon mechanic. I noticed a few flaws here and there like spelling errors, but nothing too bad. Also I dig the meta humor, made me chuckle a few times. Overall it was good fun!

Host

Haven't played much so far, only a couple fights. Combat seems interesting so far, but there's two things that bug me. One, great job on having a skill that actually summons a monster to fight for you, I really like that, but its portrait is pretty wonky. It gets cut off in half by the border of the screen when they are attacking and it gets pushed completely out of the screen when the battle commands appear. Two, some skills seem to give you and option of selecting the target from the menu like in the default battle system, but with some, the menu doesn't appear, there's still the actor portraits instead of the selection menu and you have to select the target with the arrow keys and the only way you know which one is selected is by the fact that it's highlighted on screen. It's kinda annoying. It wouldn't be that bad if it was the one way or the other, but if I had to pick one way, it would be the first default one.

Developer

Thanks for playing!

I already knew about the Zombie portrait issue and kinda regarded it as a low priority due to the time crunch.  Ideally, I would have set it up so the portrait wouldn't be displayed at all, as I considered seeing their HP bars would be needless clutter when they're meant to be disposable.

As for the menu glitch, I legit had no idea what you were talking about until I was testing out the android release and ran into the same glitch.  My current guess is it is some problem with the Battle Status Screen plugin that only happens on the web-based versions, as it never cropped up during testing.  I'll be looking into what exactly is the cause of the glitch and try to make a fix.