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A jam submission

KinesisView game page

Throw bombs and swords back at the enemies.
Submitted by milkchoco — 1 day, 6 hours before the deadline
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Kinesis's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1122.8875.000
Overall#1561.7323.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Incomplete

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

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Comments

Submitted

Neat mechanic! Combat was fun and once I realized the direction I needed to pull it became pretty intuitive to cruise around and fire things back at my enemies. I was also a little confused by the chests, but I see your other comment explaining them. Good job!

Developer

Ah, thanks! I, er, couldn't find a suitable sprite for a crate, and utterly failed to make my own. I'll try to make a post-jam update, when I gather enough courage to look at my code again. I appreciate the comment!

Submitted(+1)

Very interesting (combat) mechanic & cool minimalistic art style! I liked the particle effects, too. Subtle, but added much to the game. Once I've figured out that your telekinesis powers worked in an area (I could've known that earlier by looking at the circle - entirely my fault), I had a blast. It felt very satisfying to fight the enemies with your powers.

If the chests are supposed to hold loot (I did not find any, maybe in a future update), I would prefer to open them with a simple keystroke. But they were fun to use in fights, too. I liked your entry!

Developer

Thanks for the kind words! The chests, currently, have the chance to drop a sword when broken, but I may add more in the future. I'm glad you liked it!