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A King in Checkxile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #2 | 4.000 | 4.000 |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Completeness: Fully complete, found no bugs except for some weird dots on the help screen, which I think is one pixel of the wooden wall tiles poking through the overlay. Aesthetics: Excellent and readable. The UI does use mouse/keyboard combo but it controls well nonetheless. Fun: Very fun! It's also quite difficult. The one-hit-kill nature of it makes it finnicky. I could see it getting repetitive if stretched out but for the short duration of 7DRL it is excellent. Innovation: There's a lot of chess 7DRLs, but this one is reasonably distinct in playstyle due to the capture mechanic. Scope: Wholly reasonable. Traditional Roguelikeness: It's a trad roguelike.
- "A King in Checkxile" features a rather unique, exciting concept - it's equally a roguelike and a game of chess, and requires the player to have a sound understanding of the basics of both worlds. I found it very fun to play in spite of what I consider its greatest flaw: the unexpected, savage, and unforgiving death (aka chessxecution). You might be used to quickly moving around the map, with the game either giving you a good-sized alert if you are about to die, or consequences of one wrong move not being quite severe. Then it might take you a while to adjust to Checkxile's immediate death at the hands of a bishop lying in wait 8 squares away, whom you carelessly approached because you simply didn't notice the damn piece shooting up its exclamation mark as a warning that it sees you. Regardless, the game is worth finishing, and is a stellar 7DRL achievement.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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