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Hazard Level's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #2 | 4.000 | 4.000 |
Innovation | #10 | 3.667 | 3.667 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Aesthetics | #60 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This one is a bit of a gem. The mechanics are simple and the player does not have many options, but it is still fun. You are forced to use the level geometry to your advantage, which is an interesting challenge. The only thing I would wish for would be some kind of minor upgrade in the game-- it can be hard to find the computer and going through hordes of enemies feels especially tough when you come through the other side with nothing to show for it. What makes this game special is the commitment to the SCP theme, and the little surprises that make it more than just a baseline roguelike. There are nice visual touches, it's very accessible, and I laughed a bit at some unexpected turns.
- Great atmosphere. Love the simplicity of the controls, makes for great tension - you really feel each misstep. You did a great job of creating atmosphere with text messages. Some more clues would be helpful too. What's the '&'? What's the spinning thing that always comes and kills me eventually?
- This is difficult. It's occasionally difficult to see the little "hissing" things until they've killed you, and it's hard to tell what's going on in general. That said, the difficulty makes it ideal for rogueliking gluttons for punishment.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Y
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Y
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